Archive for the 'Virtual Worlds' Category


Hospital of the Future in Second Life

How might virtual facilities change the way we teach?

From Looker Lumet’s blog comes information about the Virtual Palomar West Hospital in Second Life.

Virtual Palomar West in Second Life, an architectural and conceptual visualization of The Hospital of the Future opening in 2011. Powered by a Cisco Medical-Grade Network that converges information and communications technology along with clinical and building automation systems onto a single network, Palomar West will transform the future of healthcare as we know it. Palomar West is a showcase of architectural and medical technology innovations driven by flexibility for efficiency, environmental conservation, and patient and staff comfort. Experience The Hospital of the Future— today!”

Hmm, interesting!


The Participation Ladder

Market research company Forrester recently released a report entitled Social Technographics that looks at the US population’s participation in the so-called “social media” phenomenon.  To purchase the full report, see the link at their site, but there’s an interesting graphic to put virtual worlds participation into a certain context (note that virtual worlds is not one of the listed activities):


Activity in the Participation Ladder


What I’d really like to see is a breakdown of age groups in each category as well as details about student and occupation demographic data, but this suggests to me that at the moment, content creators in virtual worlds are likely an even smaller subset of Creators at the top of the ladder, and the majority of other participants in virtual worlds fit somewhere else between Joiners and Critics. 

But fully half the US population is not engaged in social media activity at all, according to this report, and that is something that will certainly change with time.


Update on Intel & Qwaq collaboration

An audio slideshow has been posted of Justin Rattner’s keynote at the Intel Developer Forum discussing the future of the 3D internet and virtual worlds:

[podtech content= &totalTime=889000&breadcrumb=25081d5a6f19401bb1cb950871871450]


Intel and Qwaq announce collaboration

Virtual world news junkies are abuzz about the announcement that Intel will be partnering with Qwaq on a collaborative 3D environment that seems to be targeted to business and corporate customers. Virtual worlds are pushing the limits of computational and video rendering power already, so Intel’s commitment to explore these technologies is good news. InfoWorld goes so far as to headline their article “Intel sees meal ticket in virtual worlds” and discusses the need for virtual world companies to develop protocols and standards across platforms.