Author Archive for fleep

27
Feb
08

Hospital of the Future in Second Life

How might virtual facilities change the way we teach?

From Looker Lumet’s blog comes information about the Virtual Palomar West Hospital in Second Life.

Virtual Palomar West in Second Life, an architectural and conceptual visualization of The Hospital of the Future opening in 2011. Powered by a Cisco Medical-Grade Network that converges information and communications technology along with clinical and building automation systems onto a single network, Palomar West will transform the future of healthcare as we know it. Palomar West is a showcase of architectural and medical technology innovations driven by flexibility for efficiency, environmental conservation, and patient and staff comfort. Experience The Hospital of the Future— today!”

Hmm, interesting!

15
Jan
08

Fleep’s Avatar in Chicago?


Nope, just attending a demo of Stephane’s Zugzwang’s Virtual Reality Room, which he is making available for free to educators! He also mentions a site that has a tutorial for making panoramic images: http://www.fromparis.com/html/technical_us_create_a_quicktime_vr_in_10mnts.php and a free software tool called Panotools at http://www.panotools.org/.
posted by Fleep Tuque on Learning using a blogHUD : [blogHUD permalink]

14
Jan
08

This is a test post with BlogHUD


I am documenting the process of using the BlogHUD and this is my very first post. Hooray!
posted by Fleep Tuque on University of Cincinnati using a blogHUD : [blogHUD permalink]

10
Jan
08

Student Technology Devices Owned

Eduventures  releases a survey of 18-24 year olds enrolled full time at a four year college or university that shows their ownership of various technology devices.   Very interesting food for thought, and higher numbers than I expected in nearly all categories.

22
Dec
07

5 Dangerous Things You Should Let Your Kids Do

This 10 minute clip comes from the TED talks:

Gever Tulley, founder of the Tinkering School, talks about our new wave of overprotected kids — and spells out 5 (and really, he’s got 6) dangerous things you should let your kids do. Allowing kids the freedom to explore, he says, will make them stronger and smarter and actually safer.

This talk comes from TED University 2007, a pre-conference program where TEDsters share ideas.

03
Nov
07

The Technology Behind Second Life

An interview with Joe Miller, the VP of Platform and Technology Development for Linden Lab.

17
Oct
07

A Vision of Students Today

This video has been making the Twitter rounds, good stuff:

As a former student not too long ago, I can’t disagree with most of it, though I still think the 8 books a year average is very depressing.

11
Oct
07

The Participation Ladder

Market research company Forrester recently released a report entitled Social Technographics that looks at the US population’s participation in the so-called “social media” phenomenon.  To purchase the full report, see the link at their site, but there’s an interesting graphic to put virtual worlds participation into a certain context (note that virtual worlds is not one of the listed activities):

 

Activity in the Participation Ladder

 

What I’d really like to see is a breakdown of age groups in each category as well as details about student and occupation demographic data, but this suggests to me that at the moment, content creators in virtual worlds are likely an even smaller subset of Creators at the top of the ladder, and the majority of other participants in virtual worlds fit somewhere else between Joiners and Critics. 

But fully half the US population is not engaged in social media activity at all, according to this report, and that is something that will certainly change with time.

26
Sep
07

Advertising as Content

“It’s time to rethink television advertising.”

“It’s QVC for Generation Y.”

How are corporations using media? How are educators?

22
Sep
07

Update on Intel & Qwaq collaboration

An audio slideshow has been posted of Justin Rattner’s keynote at the Intel Developer Forum discussing the future of the 3D internet and virtual worlds:




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